So, either my GM'ing prowess has rewarded or cursed me.
What began as a 2-session scenario for 3 players, has now become a proper campaign with 5 players. Eep!
Not wanting to abandon the growing plot that I and my players have crafted/made up, we have placed our Kerberos Club game (run by Himself) on hiatus so I can run my Reign game to it's conclusion. We are hoping for minimum overlap with my term-time Reign campaign that I have planned (I made flowcharts and everything). Not that I believe it would matter much, since it's going to be different players with different characters (unless Himself decides to join & reconstruct his current pre-gen character). What I am more worried about is that total newcomers might join, and I'll have the pressure of giving them a positive first experience of both roleplaying and Reign itself.
In the actual game, things have taken an interesting turn. My intrepid heroes have happened upon a mountain city with values and culture that are, to the PC's minds, utterly heretical, and once Noa can ensure that it's magnificent library is safe, will no doubt bring about it's downfall. I am naturally horrified by this, as that was not my intention at all. I learn my first important lesson the hard way: the players will always do what you don't expect.
Next game is this wednesday, and I will get to bring my 2 new players into the story, hurrah!
So, I now have an axe-wielding warrior, a nosey scholar, a mage who is obsessed with nubile women, a shifty assassin and a kung-fu monk with iron bones. What could possibly go wrong?
